// State.cpp: implementation of the State class.
//
//////////////////////////////////////////////////////////////////////

#include <stdio.h>

#include "State.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

State::State()
{
}

State::~State()
{
}

// uiSceneDelegate
void State::onCallback(const uiScene* scene, const uiView* view, const char* name, puObject* object)
{
	printf("onCallback(%p - %p,\"%s\",%s)\n",scene, view, name, object->getTypeString());
}

void State::onActiveCallback(const uiScene* scene, const uiView* view, const char* name, puObject* object)
{	
	printf("onActiveCallback(%p - %p,\"%s\",%s)\n",scene, view, name, object->getTypeString());
}

void State::onDownCallback(const uiScene* scene, const uiView* view, const char* name, puObject* object)
{	
	printf("onDownCallback(%p - %p,\"%s\",%s)\n",scene, view, name, object->getTypeString());
}
